![]() ![]() Useful in combination with alignment.py to be able to invite nations to your faction. Substitute the keyword all for the (first) nation string to set the threat level of england for all nations at once. Threat.py "myGame.hoi3" "USA" ENG 999.999 #set threat level of england to 999.999 for this nation. Substitute the keyword all for the nation string to change alignment of all nations. Other acceptable values are allies and axis. Tech.py "myGame.hoi3" "SOV" all 1 all_owned_techs True alignment.py:Īlignment.py "myGame.hoi3" "USA" comintern #set alignment for this nation to comintern faction so that you can try to invite this nation to your faction. Tech.py "myGame.hoi3" "SOV" all_techs_under_research 1 unrestricted False Example #3 - increasing by 1 all techs for which we have at least 1 point researched into Tech.py "myGame.hoi3" "SOV" all 2 unrestricted True Example #2 - increasing by 1 all techs currently being researched, and increase current deployed unit researches by the same amount. If false, it will also applies the same tech updates to existing units, units under construction, and units waiting for deployment (Note - this takes a long time - several orders of magnitude longer than the others). Default s 'unrestricted'.Īnd where do_techtreeonly if set to True will only change techs in techtree. This was a position which most Bolsheviks prior to 1917 endorsed, and they believed with Marx that bonds of class solidarity would quickly and denitively replace those of ethno-nationality. ![]() Where ttype can be one of the following: air, armor, sea, landing_craft, infantry, industry, secret, all, and all_techs_under_researchĪnd where tech_increase_value is the amount to increase the relevant techs byĪnd where upgrade_only_existing_tech if set to 'all_owned_techs' will only upgrade tech already at a level of 1 or higher. Tech.py file_name nation ttype tech_increase_value upgrade_only_existing_tech do_techtreeonly Set theory and practical values on the tech screen Take ownership of controlled provinces: Use: save.hoi3 controller oldOwner Grants 251 battles for air/naval/ground for veteran statusĬompletes all queued military constructions Set nations alignment to comintern, axis, allies, or neutral. Set all infrastructure in the world to 10. Syntax is script save.hoi3 unless noted otherwise Script Nation set value scripts: Set some value for a nation. Nation multiply value scripts: Multiply some value for a nation. Other province details: Multiply other province details. Province improvement levels: Set improvement levels for all controlled provinces. Level parameter is a multiplier, default is 3. Province resource production: Multiply resource production for all controlled provinces. Unless otherwise noted, scripts use the following syntax: You'll have to provide the save file names include paths. If you receive any error to the effect that the "python" binary cannot be found, then python is not in your Path and you should revisit step #2. It is the sequel to 2009s Hearts of Iron III and the fourth main.
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